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Solheim Cup vice-captain denies Charley Hull’s late arrival due to ‘d…

Solheim Cup vice-captain denies Charley Hull’s late arrival due to ‘drinks’

  • Teetotal Hull teed off alone in practice

  • Briton in Women’s Open controversy in August

Charley Hull has, unsurprisingly, been involved in a colourful start to Solheim Cup week. After arriving late for her Tuesday practice tee time in the Netherlands, an online clip of her joking about the reason prompted a cascade of online speculation and ended with members of the European team hierarchy forcibly denying any overindulgence on the teetotal Hull’s behalf on Monday night. sweetbonanza.qpon

In an unusual scene, Hull, who is crucial to Europe’s quest to reclaim the Solheim Cup from the United States this week, drove off alone at Bernardus Golf and caught up with her teammates after arriving on the 1st tee minutes behind them. In a clip that gained traction, Hull appeared to jokingly blame “drinks” from the night before. The English golfer did, however, seem to point towards her caddie at the time.

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"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard said "No, we're doing Starfield"

The decision to delay The Elder Scrolls 6 to make room for Starfield and, somewhat distantly, Fallout 76 came as a surprise to many at Bethesda, according to former Skyrim co-lead Kurt Kuhlmann.

Chatting with FRVR, Kuhlmann recalls the comfortable rhythm that Bethesda had established in its production: Fallout, then Elder Scrolls, then back to Fallout. Switching series and genres like this gave the team a welcome change of pace, Kulhmann says, so after the release of Fallout 4, "we all expected" The Elder Scrolls 6 would be next.

Instead, Fallout 76, which was not "supposed to involve our whole studio," became a much bigger project that extended the latest Fallout phase of the cycle. But more impactfully, Starfield happened.

"What we were supposed to be working on next – it wasn't ever that we were about to suddenly work on TES 6, even though that's what I think most people wanted," Kulhmanns says. "And then Todd [Howard] was like: 'No, we're doing Starfield. I got that approved. It's going to be a new IP. It's going to be this ambitious [game]. It's going to be the greatest space RPG ever made.'"

Kuhlmann reckons Fallout 4's success gave Howard the leeway to successfully pitch an offbeat game like Starfield to the higher ups at Bethesda and Zenimax (just don't ask how Fallout 76, another experiment, launched). "I would've much rather have been making TES 6 instead of 76 and Starfield, personally," he reiterates, "and I think that would probably be true for the majority of the studio."

Starfield

(Image credit: Bethesda)

But Starfield did indeed happen, and it took many years to come together. In 2023, Howard said "I thought we would find the answers faster" after it took seven years just for Starfield to reach a state that it could be called fun to play.

"It wasn't like Starfield was this big internal like, 'Hey, we all want to make this space game, Todd,'" Kuhlmann says. "It was very much, 'Guess what, team? We're making this space game.'"

Today, eight years since its announcement, The Elder Scrolls 6 still doesn't have a release date or window. New Xbox CEO Asha Sharma is reportedly pushing Bethesda for faster releases, and said just last month that a "live playthrough" of The Elder Scrolls 6 showed "incredible" scale.

As part of its big Fallout 5 and The Elder Scrolls 6 information drop, Bethesda said Starfield has reached 17 million players. Those players can also look forward to Year 3 of post-launch support, with Bethesda eying more Starborn content, gameplay improvements, and additional story quests.

The Elder Scrolls 6: Sentinel could be the title of Bethesda's next RPG according to a solid fan theory that dates back to a Starfield teaser.

Over 1,000 cut voice lines from Resident Evil 4 and Requiem reveal more about Leon Kennedy, the zombies he fights, and a lowkey bromance

Resident Evil is one of those series which rewards nosey players. There's always notes, recordings, and pictures hidden in the cracks and crevices, all of which give players more info. Whether that be the structural integrity, of Mr. X's trench coat or the fact that Grace Ashcroft has absolutely zero social life.

But it's not just all about notes—there's also a great deal of information given in Resident Evil games via their seemingly throwaway voice lines. So, with that in mind, one leaker has just found the motherlode.

Resident Evil 4 remake

(Image credit: Capcom)

Notable community modder Keff0 has posted two videos to YouTube over the last week. One goes through over 600 cut voice lines from the Resident Evil 4 remake, and the other explores nearly 400 cut voice lines from Resident Evil Requiem.

The Resident Evil 4 remake deep dive into the scrapped voice lines is certainly interesting, as we hear more from Leon, Ashley, Luis, and the Merchant. Hearing more from Leon is always a win, but the prize for 'most notable cut voice' line has to go to the Merchant, as he sneaks in a reference to Resident Evil Village.

"Ah, I see you're no stranger to villages," the Merchant says in a cut line from the RE4 remake. "The Duke? Lad shows promise." This is likely referring to The Duke from Resident Evil Village, who acts as the resident merchant and something of a guide to Ethan Winters.

A Resident Evil Village screenshot.

(Image credit: Capcom)

Funny thing is, The Duke has also mentioned RE4's Merchant before, saying "What're ya buyin?" to Ethan before joking that it was "just something an old friend of mine used to say."

Both characters are also similar in that they seem omnipresent, omniscient, and unkillable, popping up at random across the map unscathed and knowing far more about what's going on than they perhaps should. Although the Merchant may not be as immortal as he once seemed, as Keff0 also uncovered unused animations for their death scene, suggesting that at one point during development players were able to kill him.

RE merchant hunched over a desk.

(Image credit: Capcom)

The cut voice lines for Requiem may not hold any connections to different Resident Evil games, but they do have masses of information about its characters and, crucially, the infected.

We already knew that the strain of the T-virus in Requiem was slightly different, in that it allowed infected to retain some memories of their past life and repeat some familiar actions like scrubbing the floors, eating, or singing. If you listened closely as well you could also hear the infected crying and asking for forgiveness.

But thanks to the cut voice lines found by Keff0, we now know that it could've been so much worse. Burning zombies would beg for water while screaming about how much the flames hurt. The huge Chunk would plead that he didn't want to die and cry about how stressed he was. Some infected would even thank you once you put them out of their misery.

Chainsaw attack

(Image credit: Capcom)

The lines we did get were certainly enough to hammer home just how tragic it all was. But I can't help but feel a little sad that we missed out on some of these. I think I would've actually felt sorry for Chunk had I heard him whining about how stressed he was—it's certainly relatable.

Then there's Leon's cut lines. Most of them are just his usual grunts and groans along with some spider-themed quips—there's so many spider quips. But the most interesting line comes towards the end of the game, when he's really starting to suffer the effects of his infection and multiple monstrous fights: "I promise I'll make it home."

It may not seem like a lot. But given how sombre Leon's been ever since Resident Evil 2, it's actually quite significant that Leon came back to Raccoon City not as some hail mary mission to save Sherry and redeem his previous shortcomings, but with the intention of moving on and living his life away from its shadow.

Sadly, we were never going to be able to have all of these lines in Requiem or the Resident Evil 4 remake—there simply isn't the space to fit them all in. But at least we got to see what could have been.

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Weibliche Fans treiben den Verkauf von Like a Dragon-Merchandise an

Wenn du die teils humorvollen, manchmal brutal harten Yakuza/Like a Dragon-Spiele gespielt hast, weißt du, dass sie in einer extrem patriarchalen Welt spielen, nämlich der der japanischen Mafia. Weibliche Charaktere erscheinen oft als Liebesinteressen oder bestenfalls als Augenschmaus, aber das scheint die Serie nicht daran gehindert zu haben, ein weibliches Publikum zu erreichen.

In einem Interview mit Nikkei (über Automaton) spricht Sega-Manager Shuji Utsumi darüber, wie das Unternehmen sogenannte "Transmedia" (Spiele, die sich auf andere Medien wie Bücher, Comics, Filme oder Merchandise ausweiten) sieht. Utsumi merkt an, dass Fans der Sega-Serie, die die Spiele nicht selbst spielen, immer wichtiger werden, und er gibt ein interessantes Beispiel speziell im Zusammenhang mit Yakuza/Like a Dragon.

Er weist darauf hin, dass 60-70 % der Like a Dragon-bezogenen Merchandise von Frauen gekauft werden. Viele von ihnen haben die Serie nie gespielt, sagt er, und fügt hinzu, dass sie stattdessen über Plattformen wie YouTube mit den Abenteuern von Kazuma Kiryu und Ichiban Kasuga vertraut geworden sind.

Mit anderen Worten: Laut Sega werden etwa zwei Drittel aller Like a Dragon-Produkte von Frauen gekauft, was viele überraschen wird und gleichzeitig zeigt, warum es immer wichtiger wird, Produkte über die Spiele hinaus anzubieten.

First trailer for M. Night Shyamalan's Remain puts a rom-com spin on The Sixth Sense

The first trailer for M. Night Shyamalan's latest movie, Remain, is now online, and it takes M. Night back to the very beginning of his career for a ghost story where Jake Gyllenhaal sees dead people.

Starring Gyllenhaal as Tate and Bridgerton's Phoebe Dynevor as Wren, the first footage from the Valentine's Day 2027 movie starts like many a rom-com trailer – a loving couple arrives at their summer home, lounge around in paradise, and lovingly stare into each other's eyes. But as the eerie shift in the trailer's music indicates, this is no ordinary rom-com; it appears Dynevor's Wren is a ghostly apparition haunting their home. How Sixth Sense of you, M Night.

Remain is the product of an unusual collaboration between Shyamalan and The Notebook author Nicholas Sparks. The two developed the idea for the story together, then both went off and worked on their own tellings separately. Sparks published his novel, Remain, in 2025, while Shyamalan's movie has taken a little longer to reach the screen, but finally releases early next year.

The eagle-eyed among you may have also spotted a frame-expanding aspect ratio shift during the trailer as well. This is because Shyamalan shot Remain in part on 35mm VistaVision cameras, the higher-resolution film format used for the likes of The Brutalist, One Battle After Another and Bugonia, in recent years. Tom Cruise vehicle Digger and Greta Gerwig's upcoming adaptation of Narnia: The Magician's Nephew also used VistaVision cameras for select sequences.

Shyamalan's return to supernatural storytelling is something to be excited about. The wunderkind director made his name with The Sixth Sense, which was nominated for six Oscars and grossed a mind-boggling $672.8 million in 1999, second only that year to The Phantom Menace. He's never shied away from spooky stuff, but this appears to be his first ghost story in 27 years.

Gyllenhaal, meanwhile, has already filmed a sequel to streaming hit Road House, and is attached to a live-action adaptation of Ubisoft game The Division. Dodgeball's Rawson Marshall Thurber was attached to direct the upcoming video game movie, though development seems to have stalled.

Remain releases in theaters on February 14, 2027. For more, here are all the most exciting upcoming movies heading your way.

In brief

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