Search for the Needle codes (September 2026) for Gems
Search for the Needle codes can help you get a leg up when scouring through hay piles for a tiny needle. It's a tiresome task, and any boost that helps you clear the hay that little bit faster is a godsend, be it a useful Class skill like increased earnings or faster hay collection or some more cash to spend on better tools.
Thankfully, these Search for the Needle codes give you exactly that, usually in the form of Gems which you can exchange for Class Rerolls. Be careful, though, as you're not guaranteed a decent class, so think carefully before rerolling. Don't think before redeeming these codes, though, as they can expire at any time.
For other more general rewards that you can use across all of your experiences, then take a look at our list of the current Roblox promo codes you can use.
All Search for the Needle codes

These are all the valid Search for the Needle codes right now: milkshake.it.com
- ALIEN - 200x Gems, 200x Alien Coins
The code above is the first and only Search for the Needle code so far, as codes have only just been introduced to the popular game. I would expect future codes to grant similar rewards, though, including more Gems and update-specific coins that you can use to open update-specific chests for update-specific items!
How to redeem Search for the Needle codes

To redeem Search for the Needle codes, simply click on the Codes button on the right of the screen, indicated by the blue bird icon. Enter the code into the box and hit Redeem to receive your rewards.
Expired Search for the Needle codes
- There are no expired codes.
As the promo above is the first and only Search for the Needle code so far, you haven't yet missed out any free rewards. However, I've no doubt that this code, and future codes, will expire eventually, so redeem any promos as soon as you see them.
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30 Sekunden Stillstand: Viktoria und Hansa mit Protestaktion
Um ein Zeichen gegen die aktuelle Struktur der Regionalliga zu setzen und den Druck auf den DFB zu erhöhen, ruhte bei der Partie zwischen Viktoria Köln und dem F.C. Hansa Rostock am Freitagabend in den ersten 30 Sekunden der Ball.
"Kompassmodell umsetzen"
Es war genau 19 Uhr, als Schiedsrichter Sebastian Hilsberg die Partie freigab. Hansa-Stürmer Andreas Voglsammer führte den Anstoß aus und spielte den Ball zu Kenan Fatkic. Dieser stoppte das Spielgerät jedoch und ließ es neben sich liegen. Genau 30 Sekunden blieb es bei diesem Stillstand, auch die Kölner griffen nicht an. Erst danach rollte der Ball dann.
Mit dem Protest setzten beide Vereine ein Zeichen gegen die aktuelle Struktur der Regionalliga, aus der bekanntlich nicht alle Meister direkt in die 3. Liga aufsteigen. Schon kurz vor Anpfiff hatten sich die Spieler vor einem Banner mit der Aufschrift "Kompassmodell umsetzen" positioniert. Auch die mitgereisten Hansa-Fans machten ihrem Unmut über die derzeitige Situation Luft: "Wer Fans und Vereine verarscht, wird verlieren. Eure Zeit ist um", hieß es auf einem Spruchband. Auf einem anderen stand: "König Théoden erwacht, weiter so Bernd. Aufwachen allein reicht aber nicht … Handeln!"
Reform soll 2028 kommen
Nachdem die schon seit Jahren im Raum stehende Reform bisher nicht in Gang kam und zuletzt bereits gescheitert schien, hat sich inzwischen der DFB der Thematik angenommen und die Reform zur Chefsache erklärt. Wie am Freitag bekanntwurde, ist für den 18. Dezember ein außerordentlicher DFB-Bundestag einberufen worden, in dessen Rahmen die Regionalliga-Reform beschlossen werden soll.
Konkret soll über das Kompassmodell abgestimmt werden. Dieses sieht vor, die bislang fünf Regionalliga-Staffeln auf vier Ligen mit jeweils 20 Mannschaften zu reduzieren. Die Einteilung soll künftig nach geografischen Gesichtspunkten erfolgen und regelmäßig angepasst werden. Die Saison 2027/28 wäre als Übergangsjahr vorgesehen, ehe das neue System zur Spielzeit 2028/29 in Kraft treten könnte. Zudem würde die Trägerschaft der Regionalliga auf den DFB übergehen, während die Staffeln bislang von den Regionalverbänden organisiert werden.
Der Protest im Video:
Nintendo has quietly updated the Zelda timeline, and somehow the Ocarina of Time remake has made it even more complicated
After the reveal of the Legend of Zelda: Ocarina of Time remake, Nintendo has issued an update to the official Zelda timeline that makes an already head-spinning history even more complex. The update appears to confirm a fan theory that's been around since Tears of the Kingdom launched a few years ago: there are, in fact, two different Hyrules.
The official Zelda timeline splits into three different branches from the end of Ocarina of Time. All three branches eventually come to a dead end where Link and Zelda's stories fade into myth. Then comes Breath of the Wild – a unifying tale set amid Hyrule's ruins where a new story begins.
But then we got Tears of the Kingdom, where Zelda is flung back in time to witness the founding of Hyrule. But that set off a question for fans: was this the beginning of the Hyrule we'd known in the previous games, or the foundation of a new Hyrule? In other words, is the kingdom we see in Breath of the Wild and Tears of the Kingdom entirely disconnected from the one that had come before?
As noted in a new lore video by Zelda specialist Zeltik, there's a revamped version of the timeline on the official Japanese Nintendo website. The broad strokes of the timeline are the same as ever, but there's a notable addition: an entry for the founding of Hyrule just ahead of the events of the flashbacks in Tears of the Kingdom. This is presented entirely separately from the founding of Hyrule in the earlier part of the timeline.
That's probably as close as we're ever going to get to an official confirmation of the refounding theory. So yes, we should probably be operating under the assumption that there are two different Hyrules. But things might actually be even more complicated than that.
In the video above, Zeltik goes on to note that the Ocarina of Time remake is full of minor visual references to the Breath of the Wild era. Some of the Kokiri kids now have tattoos matching those Queen Sonia sports in the Tears of the Kingdom flashbacks. There are also now Sheikah patterns matching those in the modern Switch games.
What's that mean? Heck, man, I don't know. Maybe the Ocarina of Time remake will be subtly altered to fit into the Breath of the Wild era of the timeline. Maybe these are just small design flourishes ensuring that the remake feels in line with the visual language of the modern games. It's fun thing to consider, but I wouldn't expect any concrete answers when the remake launches in November.
Interconnecting lore rarely gets a direct reference in the actual games, and while Nintendo has apparently kept an official timeline since 2003, it was never "that important" to Shigeru Miyamoto. Still, ever since that timeline was made public in 2011, Nintendo has dutifully updated it for each new game, while leaving plenty of room for fans to develop their own theories. It's just as well – the theories are usually more fun than the answers, anyway.
The Witcher 3 was meant to give Geralt a chain weapon 11 years ago, Songs of the Past just made it possible today for "various technological reasons"
Among the additions coming in the upcoming The Witcher 3: Songs of the Past DLC is a new kind of weapon for Geralt, a big old chain he uses to whip and lasso enemies. It's a cool, nifty piece of equipment, and something CD Projekt Red has had in its back pocket since making the original game, over a decade ago.
Two developers, Jakub Rokosz, game director on Songs of the Past, and Despoina Anetaki, senior quest designer at CDPR, discussed the subject with BBC News. "We were talking about implementing the chain even during the original The Witcher 3," Rokosz recalls.
"It was impossible to do at the time for various technological reasons and challenges," he continues. "A few things had to click together, and we were able to address those challenges and issues during the remaster, so then we were able to implement a weapon that feels just natural and very fluid."
He says it "realizes a fantasy" you may have if you've read the Witcher books, since Geralt wields a chain regularly in the novels from Andrzej Sapkowski. Further connectivity between the source material and the games is good to see, and having more combat options makes Songs of the Past even more appealing, since this is a real late-game addition.
Anetaki explained a little more about why it made sense to include the chain now. "It fits with the narrative theming of the Songs of the Past," she says. "It fits with all the new enemies that work with the chain. We were able to do crowd control with the swarmions, that swarm you and you have to keep them away from you."
She points out it's a "cool weapon" for people "who might be sick of the crossbow by now." More versatility is always welcome, and considering there are players who'll have put in hundreds of hours over the years, it's especially so here.
